世界のVRハンドル市場2026:インサイト・予測

QYResearchが発行した調査報告書(QYR20NV13071)
◆英語タイトル:Global VR Handle Market Insights and Forecast to 2026
◆商品コード:QYR20NV13071
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◆発行日:2020年11月
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本調査レポートはVRハンドルの世界市場について調査・分析した資料です。種類別(シグナルコントローラ、ゲームコントローラ)の市場規模、用途別(ゲーム、テレビ、その他)の市場規模、地域別(北米、米国、カナダ、ヨーロッパ、ドイツ、フランス、イギリス、イタリア、ロシア、アジア、日本、中国、韓国、インド、オーストラリア、台湾、中南米、メキシコ、ブラジル、アルゼンチン、中東・アフリカ、トルコ、サウジアラビア、UAE等)の市場規模データ、主な企業情報と企業別市場シェア等が記載されています。
・調査範囲
・エグゼクティブサマリー
・企業別VRハンドルの競争状況、市場シェア
・世界のVRハンドル市場:種類別市場規模 2015年-2020年(シグナルコントローラ、ゲームコントローラ)
・世界のVRハンドル市場:種類別市場規模予測 2021年-2026年(シグナルコントローラ、ゲームコントローラ)
・世界のVRハンドル市場:用途別市場規模 2015年-2020年(ゲーム、テレビ、その他)
・世界のVRハンドル市場:用途別市場規模予測 2021年-2026年(ゲーム、テレビ、その他)
・北米のVRハンドル市場分析:米国、カナダ
・ヨーロッパのVRハンドル市場分析:ドイツ、フランス、イギリス、イタリア、ロシア等
・アジアのVRハンドル市場分析:日本、中国、韓国、インド、オーストラリア、台湾等
・中南米のVRハンドル市場分析:メキシコ、ブラジル、アルゼンチン等
・中東・アフリカのVRハンドル市場分析:トルコ、サウジアラビア、UAE等
・企業情報(企業概要、製品概要、販売量、企業動向)
- 掲載企業(変更可能性あり):VIVE、Oculus、Sony、Antvr、Deepoon、Shinecon、Microsoft
・地域別市場規模予測(2021年-2026年):北米市場、ヨーロッパ市場、アジア市場、中南米市場、中東・アフリカ市場
・市場機会、課題、リスク、環境分析
・バリューチェーン、販売チャネル分析
・調査の結論
【レポートの概要】

Market Analysis and Insights: Global VR Handle Market
The global VR Handle market size is projected to reach US$ XX million by 2026, from US$ XX million in 2020, at a CAGR of XX%% during 2021-2026.

Global VR Handle Scope and Market Size
VR Handle market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global VR Handle market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the VR Handle market is segmented into
Signal controller
Game controllers

Segment by Application, the VR Handle market is segmented into
Game
TV
Other

Regional and Country-level Analysis
The VR Handle market is analysed and market size information is provided by regions (countries).
The key regions covered in the VR Handle market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.
The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.
Competitive Landscape and VR Handle Market Share Analysis
VR Handle market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in VR Handle business, the date to enter into the VR Handle market, VR Handle product introduction, recent developments, etc.

The major vendors covered:
VIVE
Oculus
Sony
Antvr
Deepoon
Shinecon
Microsoft

【レポートの目次】

1 Study Coverage
1.1 VR Handle Product Introduction
1.2 Market Segments
1.3 Key VR Handle Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global VR Handle Market Size Growth Rate by Type
1.4.2 Signal controller
1.4.3 Game controllers
1.5 Market by Application
1.5.1 Global VR Handle Market Size Growth Rate by Application
1.5.2 Game
1.5.3 TV
1.5.4 Other
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global VR Handle Market Size, Estimates and Forecasts
2.1.1 Global VR Handle Revenue 2015-2026
2.1.2 Global VR Handle Sales 2015-2026
2.2 Global VR Handle, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global VR Handle Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global VR Handle Retrospective Market Scenario in Revenue by Region: 2015-2020

3 Global VR Handle Competitor Landscape by Players
3.1 VR Handle Sales by Manufacturers
3.1.1 VR Handle Sales by Manufacturers (2015-2020)
3.1.2 VR Handle Sales Market Share by Manufacturers (2015-2020)
3.2 VR Handle Revenue by Manufacturers
3.2.1 VR Handle Revenue by Manufacturers (2015-2020)
3.2.2 VR Handle Revenue Share by Manufacturers (2015-2020)
3.2.3 Global VR Handle Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by VR Handle Revenue in 2019
3.2.5 Global VR Handle Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 VR Handle Price by Manufacturers
3.4 VR Handle Manufacturing Base Distribution, Product Types
3.4.1 VR Handle Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers VR Handle Product Type
3.4.3 Date of International Manufacturers Enter into VR Handle Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Market Size by Type (2015-2026)
4.1 Global VR Handle Market Size by Type (2015-2020)
4.1.1 Global VR Handle Sales by Type (2015-2020)
4.1.2 Global VR Handle Revenue by Type (2015-2020)
4.1.3 VR Handle Average Selling Price (ASP) by Type (2015-2026)
4.2 Global VR Handle Market Size Forecast by Type (2021-2026)
4.2.1 Global VR Handle Sales Forecast by Type (2021-2026)
4.2.2 Global VR Handle Revenue Forecast by Type (2021-2026)
4.2.3 VR Handle Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global VR Handle Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End

5 Market Size by Application (2015-2026)
5.1 Global VR Handle Market Size by Application (2015-2020)
5.1.1 Global VR Handle Sales by Application (2015-2020)
5.1.2 Global VR Handle Revenue by Application (2015-2020)
5.1.3 VR Handle Price by Application (2015-2020)
5.2 VR Handle Market Size Forecast by Application (2021-2026)
5.2.1 Global VR Handle Sales Forecast by Application (2021-2026)
5.2.2 Global VR Handle Revenue Forecast by Application (2021-2026)
5.2.3 Global VR Handle Price Forecast by Application (2021-2026)

6 North America
6.1 North America VR Handle by Country
6.1.1 North America VR Handle Sales by Country
6.1.2 North America VR Handle Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America VR Handle Market Facts & Figures by Type
6.3 North America VR Handle Market Facts & Figures by Application

7 Europe
7.1 Europe VR Handle by Country
7.1.1 Europe VR Handle Sales by Country
7.1.2 Europe VR Handle Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe VR Handle Market Facts & Figures by Type
7.3 Europe VR Handle Market Facts & Figures by Application

8 Asia Pacific
8.1 Asia Pacific VR Handle by Region
8.1.1 Asia Pacific VR Handle Sales by Region
8.1.2 Asia Pacific VR Handle Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific VR Handle Market Facts & Figures by Type
8.3 Asia Pacific VR Handle Market Facts & Figures by Application

9 Latin America
9.1 Latin America VR Handle by Country
9.1.1 Latin America VR Handle Sales by Country
9.1.2 Latin America VR Handle Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America VR Handle Market Facts & Figures by Type
9.3 Central & South America VR Handle Market Facts & Figures by Application

10 Middle East and Africa
10.1 Middle East and Africa VR Handle by Country
10.1.1 Middle East and Africa VR Handle Sales by Country
10.1.2 Middle East and Africa VR Handle Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa VR Handle Market Facts & Figures by Type
10.3 Middle East and Africa VR Handle Market Facts & Figures by Application

11 Company Profiles
11.1 VIVE
11.1.1 VIVE Corporation Information
11.1.2 VIVE Description and Business Overview
11.1.3 VIVE Sales, Revenue and Gross Margin (2015-2020)
11.1.4 VIVE VR Handle Products Offered
11.1.5 VIVE Related Developments
11.2 Oculus
11.2.1 Oculus Corporation Information
11.2.2 Oculus Description and Business Overview
11.2.3 Oculus Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Oculus VR Handle Products Offered
11.2.5 Oculus Related Developments
11.3 Sony
11.3.1 Sony Corporation Information
11.3.2 Sony Description and Business Overview
11.3.3 Sony Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Sony VR Handle Products Offered
11.3.5 Sony Related Developments
11.4 Antvr
11.4.1 Antvr Corporation Information
11.4.2 Antvr Description and Business Overview
11.4.3 Antvr Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Antvr VR Handle Products Offered
11.4.5 Antvr Related Developments
11.5 Deepoon
11.5.1 Deepoon Corporation Information
11.5.2 Deepoon Description and Business Overview
11.5.3 Deepoon Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Deepoon VR Handle Products Offered
11.5.5 Deepoon Related Developments
11.6 Shinecon
11.6.1 Shinecon Corporation Information
11.6.2 Shinecon Description and Business Overview
11.6.3 Shinecon Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Shinecon VR Handle Products Offered
11.6.5 Shinecon Related Developments
11.7 Microsoft
11.7.1 Microsoft Corporation Information
11.7.2 Microsoft Description and Business Overview
11.7.3 Microsoft Sales, Revenue and Gross Margin (2015-2020)
11.7.4 Microsoft VR Handle Products Offered
11.7.5 Microsoft Related Developments
11.1 VIVE
11.1.1 VIVE Corporation Information
11.1.2 VIVE Description and Business Overview
11.1.3 VIVE Sales, Revenue and Gross Margin (2015-2020)
11.1.4 VIVE VR Handle Products Offered
11.1.5 VIVE Related Developments

12 Future Forecast by Regions (Countries) (2021-2026)
12.1 VR Handle Market Estimates and Projections by Region
12.1.1 Global VR Handle Sales Forecast by Regions 2021-2026
12.1.2 Global VR Handle Revenue Forecast by Regions 2021-2026
12.2 North America VR Handle Market Size Forecast (2021-2026)
12.2.1 North America: VR Handle Sales Forecast (2021-2026)
12.2.2 North America: VR Handle Revenue Forecast (2021-2026)
12.2.3 North America: VR Handle Market Size Forecast by Country (2021-2026)
12.3 Europe VR Handle Market Size Forecast (2021-2026)
12.3.1 Europe: VR Handle Sales Forecast (2021-2026)
12.3.2 Europe: VR Handle Revenue Forecast (2021-2026)
12.3.3 Europe: VR Handle Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific VR Handle Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: VR Handle Sales Forecast (2021-2026)
12.4.2 Asia Pacific: VR Handle Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: VR Handle Market Size Forecast by Region (2021-2026)
12.5 Latin America VR Handle Market Size Forecast (2021-2026)
12.5.1 Latin America: VR Handle Sales Forecast (2021-2026)
12.5.2 Latin America: VR Handle Revenue Forecast (2021-2026)
12.5.3 Latin America: VR Handle Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa VR Handle Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: VR Handle Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: VR Handle Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: VR Handle Market Size Forecast by Country (2021-2026)

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter’s Five Forces Analysis
13.5 Primary Interviews with Key VR Handle Players (Opinion Leaders)

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 VR Handle Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer

List of Tables
Table 1. VR Handle Market Segments
Table 2. Ranking of Global Top VR Handle Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global VR Handle Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Signal controller
Table 5. Major Manufacturers of Game controllers
Table 6. Global VR Handle Market Size Growth Rate by Application 2020-2026 (K Units)
Table 7. Global VR Handle Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 8. Global VR Handle Sales by Regions 2015-2020 (K Units)
Table 9. Global VR Handle Sales Market Share by Regions (2015-2020)
Table 10. Global VR Handle Revenue by Regions 2015-2020 (US$ Million)
Table 11. Global VR Handle Sales by Manufacturers (2015-2020) (K Units)
Table 12. Global VR Handle Sales Share by Manufacturers (2015-2020)
Table 13. Global VR Handle Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 14. Global VR Handle by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR Handle as of 2019)
Table 15. VR Handle Revenue by Manufacturers (2015-2020) (US$ Million)
Table 16. VR Handle Revenue Share by Manufacturers (2015-2020)
Table 17. Key Manufacturers VR Handle Price (2015-2020) (USD/Unit)
Table 18. VR Handle Manufacturers Manufacturing Base Distribution and Headquarters
Table 19. Manufacturers VR Handle Product Type
Table 20. Date of International Manufacturers Enter into VR Handle Market
Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 22. Global VR Handle Sales by Type (2015-2020) (K Units)
Table 23. Global VR Handle Sales Share by Type (2015-2020)
Table 24. Global VR Handle Revenue by Type (2015-2020) (US$ Million)
Table 25. Global VR Handle Revenue Share by Type (2015-2020)
Table 26. VR Handle Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 27. Global VR Handle Sales by Application (2015-2020) (K Units)
Table 28. Global VR Handle Sales Share by Application (2015-2020)
Table 29. North America VR Handle Sales by Country (2015-2020) (K Units)
Table 30. North America VR Handle Sales Market Share by Country (2015-2020)
Table 31. North America VR Handle Revenue by Country (2015-2020) (US$ Million)
Table 32. North America VR Handle Revenue Market Share by Country (2015-2020)
Table 33. North America VR Handle Sales by Type (2015-2020) (K Units)
Table 34. North America VR Handle Sales Market Share by Type (2015-2020)
Table 35. North America VR Handle Sales by Application (2015-2020) (K Units)
Table 36. North America VR Handle Sales Market Share by Application (2015-2020)
Table 37. Europe VR Handle Sales by Country (2015-2020) (K Units)
Table 38. Europe VR Handle Sales Market Share by Country (2015-2020)
Table 39. Europe VR Handle Revenue by Country (2015-2020) (US$ Million)
Table 40. Europe VR Handle Revenue Market Share by Country (2015-2020)
Table 41. Europe VR Handle Sales by Type (2015-2020) (K Units)
Table 42. Europe VR Handle Sales Market Share by Type (2015-2020)
Table 43. Europe VR Handle Sales by Application (2015-2020) (K Units)
Table 44. Europe VR Handle Sales Market Share by Application (2015-2020)
Table 45. Asia Pacific VR Handle Sales by Region (2015-2020) (K Units)
Table 46. Asia Pacific VR Handle Sales Market Share by Region (2015-2020)
Table 47. Asia Pacific VR Handle Revenue by Region (2015-2020) (US$ Million)
Table 48. Asia Pacific VR Handle Revenue Market Share by Region (2015-2020)
Table 49. Asia Pacific VR Handle Sales by Type (2015-2020) (K Units)
Table 50. Asia Pacific VR Handle Sales Market Share by Type (2015-2020)
Table 51. Asia Pacific VR Handle Sales by Application (2015-2020) (K Units)
Table 52. Asia Pacific VR Handle Sales Market Share by Application (2015-2020)
Table 53. Latin America VR Handle Sales by Country (2015-2020) (K Units)
Table 54. Latin America VR Handle Sales Market Share by Country (2015-2020)
Table 55. Latin Americaa VR Handle Revenue by Country (2015-2020) (US$ Million)
Table 56. Latin America VR Handle Revenue Market Share by Country (2015-2020)
Table 57. Latin America VR Handle Sales by Type (2015-2020) (K Units)
Table 58. Latin America VR Handle Sales Market Share by Type (2015-2020)
Table 59. Latin America VR Handle Sales by Application (2015-2020) (K Units)
Table 60. Latin America VR Handle Sales Market Share by Application (2015-2020)
Table 61. Middle East and Africa VR Handle Sales by Country (2015-2020) (K Units)
Table 62. Middle East and Africa VR Handle Sales Market Share by Country (2015-2020)
Table 63. Middle East and Africa VR Handle Revenue by Country (2015-2020) (US$ Million)
Table 64. Middle East and Africa VR Handle Revenue Market Share by Country (2015-2020)
Table 65. Middle East and Africa VR Handle Sales by Type (2015-2020) (K Units)
Table 66. Middle East and Africa VR Handle Sales Market Share by Type (2015-2020)
Table 67. Middle East and Africa VR Handle Sales by Application (2015-2020) (K Units)
Table 68. Middle East and Africa VR Handle Sales Market Share by Application (2015-2020)
Table 69. VIVE Corporation Information
Table 70. VIVE Description and Major Businesses
Table 71. VIVE VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 72. VIVE Product
Table 73. VIVE Recent Development
Table 74. Oculus Corporation Information
Table 75. Oculus Description and Major Businesses
Table 76. Oculus VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 77. Oculus Product
Table 78. Oculus Recent Development
Table 79. Sony Corporation Information
Table 80. Sony Description and Major Businesses
Table 81. Sony VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 82. Sony Product
Table 83. Sony Recent Development
Table 84. Antvr Corporation Information
Table 85. Antvr Description and Major Businesses
Table 86. Antvr VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 87. Antvr Product
Table 88. Antvr Recent Development
Table 89. Deepoon Corporation Information
Table 90. Deepoon Description and Major Businesses
Table 91. Deepoon VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 92. Deepoon Product
Table 93. Deepoon Recent Development
Table 94. Shinecon Corporation Information
Table 95. Shinecon Description and Major Businesses
Table 96. Shinecon VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 97. Shinecon Product
Table 98. Shinecon Recent Development
Table 99. Microsoft Corporation Information
Table 100. Microsoft Description and Major Businesses
Table 101. Microsoft VR Handle Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 102. Microsoft Product
Table 103. Microsoft Recent Development
Table 104. Global VR Handle Sales Forecast by Regions (2021-2026) (K Units)
Table 105. Global VR Handle Sales Market Share Forecast by Regions (2021-2026)
Table 106. Global VR Handle Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 107. Global VR Handle Revenue Market Share Forecast by Regions (2021-2026)
Table 108. North America: VR Handle Sales Forecast by Country (2021-2026) (K Units)
Table 109. North America: VR Handle Revenue Forecast by Country (2021-2026) (US$ Million)
Table 110. Europe: VR Handle Sales Forecast by Country (2021-2026) (K Units)
Table 111. Europe: VR Handle Revenue Forecast by Country (2021-2026) (US$ Million)
Table 112. Asia Pacific: VR Handle Sales Forecast by Region (2021-2026) (K Units)
Table 113. Asia Pacific: VR Handle Revenue Forecast by Region (2021-2026) (US$ Million)
Table 114. Latin America: VR Handle Sales Forecast by Country (2021-2026) (K Units)
Table 115. Latin America: VR Handle Revenue Forecast by Country (2021-2026) (US$ Million)
Table 116. Middle East and Africa: VR Handle Sales Forecast by Country (2021-2026) (K Units)
Table 117. Middle East and Africa: VR Handle Revenue Forecast by Country (2021-2026) (US$ Million)
Table 118. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 119. Key Challenges
Table 120. Market Risks
Table 121. Main Points Interviewed from Key VR Handle Players
Table 122. VR Handle Customers List
Table 123. VR Handle Distributors List
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
List of Figures
Figure 1. VR Handle Product Picture
Figure 2. Global VR Handle Sales Market Share by Type in 2020 & 2026
Figure 3. Signal controller Product Picture
Figure 4. Game controllers Product Picture
Figure 5. Global VR Handle Sales Market Share by Application in 2020 & 2026
Figure 6. Game
Figure 7. TV
Figure 8. Other
Figure 9. VR Handle Report Years Considered
Figure 10. Global VR Handle Market Size 2015-2026 (US$ Million)
Figure 11. Global VR Handle Sales 2015-2026 (K Units)
Figure 12. Global VR Handle Market Size Market Share by Region: 2020 Versus 2026
Figure 13. Global VR Handle Sales Market Share by Region (2015-2020)
Figure 14. Global VR Handle Sales Market Share by Region in 2019
Figure 15. Global VR Handle Revenue Market Share by Region (2015-2020)
Figure 16. Global VR Handle Revenue Market Share by Region in 2019
Figure 17. Global VR Handle Sales Share by Manufacturer in 2019
Figure 18. The Top 10 and 5 Players Market Share by VR Handle Revenue in 2019
Figure 19. VR Handle Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 20. Global VR Handle Sales Market Share by Type (2015-2020)
Figure 21. Global VR Handle Sales Market Share by Type in 2019
Figure 22. Global VR Handle Revenue Market Share by Type (2015-2020)
Figure 23. Global VR Handle Revenue Market Share by Type in 2019
Figure 24. Global VR Handle Market Share by Price Range (2015-2020)
Figure 25. Global VR Handle Sales Market Share by Application (2015-2020)
Figure 26. Global VR Handle Sales Market Share by Application in 2019
Figure 27. Global VR Handle Revenue Market Share by Application (2015-2020)
Figure 28. Global VR Handle Revenue Market Share by Application in 2019
Figure 29. North America VR Handle Sales Growth Rate 2015-2020 (K Units)
Figure 30. North America VR Handle Revenue Growth Rate 2015-2020 (US$ Million)
Figure 31. North America VR Handle Sales Market Share by Country in 2019
Figure 32. North America VR Handle Revenue Market Share by Country in 2019
Figure 33. U.S. VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 34. U.S. VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 35. Canada VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 36. Canada VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 37. North America VR Handle Market Share by Type in 2019
Figure 38. North America VR Handle Market Share by Application in 2019
Figure 39. Europe VR Handle Sales Growth Rate 2015-2020 (K Units)
Figure 40. Europe VR Handle Revenue Growth Rate 2015-2020 (US$ Million)
Figure 41. Europe VR Handle Sales Market Share by Country in 2019
Figure 42. Europe VR Handle Revenue Market Share by Country in 2019
Figure 43. Germany VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 44. Germany VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 45. France VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 46. France VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 47. U.K. VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 48. U.K. VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 49. Italy VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 50. Italy VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 51. Russia VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 52. Russia VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 53. Europe VR Handle Market Share by Type in 2019
Figure 54. Europe VR Handle Market Share by Application in 2019
Figure 55. Asia Pacific VR Handle Sales Growth Rate 2015-2020 (K Units)
Figure 56. Asia Pacific VR Handle Revenue Growth Rate 2015-2020 (US$ Million)
Figure 57. Asia Pacific VR Handle Sales Market Share by Region in 2019
Figure 58. Asia Pacific VR Handle Revenue Market Share by Region in 2019
Figure 59. China VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 60. China VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 61. Japan VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 62. Japan VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 63. South Korea VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 64. South Korea VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 65. India VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 66. India VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 67. Australia VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 68. Australia VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 69. Taiwan VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 70. Taiwan VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 71. Indonesia VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 72. Indonesia VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 73. Thailand VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 74. Thailand VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 75. Malaysia VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 76. Malaysia VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 77. Philippines VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 78. Philippines VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 79. Vietnam VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 80. Vietnam VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 81. Asia Pacific VR Handle Market Share by Type in 2019
Figure 82. Asia Pacific VR Handle Market Share by Application in 2019
Figure 83. Latin America VR Handle Sales Growth Rate 2015-2020 (K Units)
Figure 84. Latin America VR Handle Revenue Growth Rate 2015-2020 (US$ Million)
Figure 85. Latin America VR Handle Sales Market Share by Country in 2019
Figure 86. Latin America VR Handle Revenue Market Share by Country in 2019
Figure 87. Mexico VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 88. Mexico VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 89. Brazil VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 90. Brazil VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 91. Argentina VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 92. Argentina VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 93. Latin America VR Handle Market Share by Type in 2019
Figure 94. Latin America VR Handle Market Share by Application in 2019
Figure 95. Middle East and Africa VR Handle Sales Growth Rate 2015-2020 (K Units)
Figure 96. Middle East and Africa VR Handle Revenue Growth Rate 2015-2020 (US$ Million)
Figure 97. Middle East and Africa VR Handle Sales Market Share by Country in 2019
Figure 98. Middle East and Africa VR Handle Revenue Market Share by Country in 2019
Figure 99. Turkey VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 100. Turkey VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 101. Saudi Arabia VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 102. Saudi Arabia VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 103. U.A.E VR Handle Sales Growth Rate (2015-2020) (K Units)
Figure 104. U.A.E VR Handle Revenue Growth Rate (2015-2020) (US$ Million)
Figure 105. Middle East and Africa VR Handle Market Share by Type in 2019
Figure 106. Middle East and Africa VR Handle Market Share by Application in 2019
Figure 107. North America VR Handle Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 108. North America VR Handle Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 109. Europe VR Handle Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 110. Europe VR Handle Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 111. Asia Pacific VR Handle Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 112. Asia Pacific VR Handle Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 113. Latin America VR Handle Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 114. Latin America VR Handle Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 115. Middle East and Africa VR Handle Sales Growth Rate Forecast (2021-2026) (K Units)
Figure 116. Middle East and Africa VR Handle Revenue Growth Rate Forecast (2021-2026) (US$ Million)
Figure 117. Porter's Five Forces Analysis
Figure 118. Channels of Distribution
Figure 119. Distributors Profiles
Figure 120. Bottom-up and Top-down Approaches for This Report
Figure 121. Data Triangulation
Figure 122. Key Executives Interviewed


【掲載企業】

VIVE、Oculus、Sony、Antvr、Deepoon、Shinecon、Microsoft

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